MatericLook: CruxoMorph 00 looping animation

Another small looping animation as a GIF.

This time I like the fluid motion, liquid effect and the fake tridimensionality… in fact there’s no real 3d movement!

The geometric structure has been create with two overlapping metaspheres arrays, one with positive weights, the other negatives. The negative array is then animated thanks to a deformer, attracting and repulsing towards the center. The animation is based on a cosine function.

The material color is defined by the following simple ramp:

MatericLook: CruxoMorph 00 gradient

That’s mapped to the surface normal, as always.

If you want more info you can ask on the comments, I’ll be happy to explain more…

If you want to see more animations and give a sign of your appreciation please take a look at my Patreon page and consider making a small donation: Thank you!


3D Graphics, animation, Digital Art, Uncategorized

Micro Looping Animation: CruxoMorph 00


Matericlook TheKitchen Urbex Art Photography Digital Painting

A new Urbex Art work!

I started from the elaborated set you can find here, then I proceeded by making it a digital painting, destroying all the detail I deemed unnecessary:

Matericlook Urbex Art: TheKitchen (Almost Done)

-Digital painting it’s controversial, mainly because of some cheap works done with automatic processes. Automatized painting is plain horrible, uniform and lifeless, seems more a filter than a true elaboration.

I do the whole process by hand on a graphic tablet, in this way it’s possible to control pressure, width, inclination, rotation, practically all the aspects of a real brush or tool. There’s also a bit more freedom in certain areas: it’s possible to have an infinte number of “tools” and configure each one.

The process is made faster by the possibility of having, with certain brushes, the starting color areas the same as the starting image, or to use that image as a quick reference.

That makes it easier to concentrate on brushstrokes shapes and direction and/or color control, giving a pretty wide range of possible looks to the final work. It’s also common to add (or remove) objects or details here and there, to recall the attention of the viewer to the “right” spots. –

As a next step I added back some textures and contrast in the highlighted areas, were the colors are stronger and the patterns beautiful.

I also removed a lot of light from the left door to give  amore “dramatic” light to the whole…

The digital painting process has been longer than expected because I wanted to reach some strong details impressions with few brushstrokes (digital), like the white speckle on the left-low quadrant and the window….

I really like the final look of that window, here’s a zoom-in (at half resolution, more or less):

Matericlook TheKitchen Window Detail Urbex Art Photography Digital Painting

I hope you liked it too!


If you enjoy my works, please consider supporting me Patreon – there are some crazy rewards! 😉

Digital Art, Photography, urbex

Urbex Art: TheKitchen

3D Graphics, animation, Digital Art, Photography, Uncategorized, urbex

My Thunderclap campaign!

Please participate if you still haven’t, we’ll reach more like-minded friends! (it takes 5 seconds and of course it’s FREE):

Thanks to all the supporters!

The campaign has been a success!

you can also share it! (

The campaign will go off on May 12th at 11am PDT and you can find it HERE.





MatericLook:  a Weird MetaLines_00 version - looping animation

That’s the weird version of MetaLines_00!!! #EmbraceTheWeird

…also the colors are animated along the normal angles, always in a cyclic manner….. Weird trippy style!

3D Graphics, animation, Digital Art

A Weird MetaLines_00


MatericLook: MetaLines_00 looping animation

A looping micro animation, something looking a bit alien, but organic…

This time I used two sets of metaballs, animating rotation and scale on the geometries they follow.

Also the shader is animated, with one of the colors oscillating along the ramp that defines the circles thickness. It’s a ramp linked to the geometry normal and the viewing angle, so surfaces perpendicular to the viewing plane are opaque and white, while those “more parallel” are transparent/blaack.

Animation are all controlled sine and cosine trigonometric functions to keep everything perfectly looping and harmonic.

If you want more details let me know in the comments, and if you like my works you can help me create more through my Patreon page!

3D Graphics, animation, Digital Art

Looping animation: MetaLines_00


MatericLook: HypnoCircles_00 looping animation

Another looping animation, this time I went for an hypnotic movement that makes the viewer dizzy :-)

I created the animation by distributing circles on the surface of a rotating sphere, then scaling them down according to their distance from the vertical plane cutting the sphere perpendicularly to the viewer.

There’s also a light (around 30°) rotation on the horizontal axis parallel to the viewing plane, interpolated and with its apex at half the total running time (150 frames).

Don’t stare too long, someone is really reporting dizziness after a minute or so…..

If you like my works you can help me create more through my Patreon page!

3D Graphics, animation, Digital Art

Looping animation: HypnoCircles_00


MatericLook: Fountain00, photo equipment talk

MatericLook: Fountain00 by Francesco Perratone, photo equipment, photography and art

Oropa Sanctuary, Italy, view

A nice place near the sanctuary, one of the chapels from the “Sacro Monte” at the top. The typical stone fountain is wrapped by curvy paths and on the left it’s possible to see a glimpse of the monumental cemetery.

Photo equipment:

Someone asked about my photo equipment, camera and in general about the stuff I use, while I was wandering around with my tripod…

Let’s say I focus on the functional, I started my digital photography journey with a Nikon D80 I still use sometimes, the lenses I use are mainly three: a general-purpose zoom (18-70mm), a wide angle (10-20mm) and my personal favourite: a fixed 50mm F1.4 FX format lens.

The last one is a terrific value for your money, even for a small-format DX camera, has extreme DOF capabilities and allows for shooting in condition otherwise impossible without a tripod or flash. The sensor will also get a lot more light than with DX lenses, with obvious advantages.

Just keep in mind that if you’re using it in a smaller sensor camera (DX) it will have the field of a 80mm lens, more or less. If you have some dubts or don’t really grasp the whole sensors/lens relation, a hands-on approach it’s here:

It will give you direct control on experimenting cameras and bodies characteristics…. The whole theory is a bit  more complex that that, but we’ll keep that for a specific talk about lenses, where I’ll give some more specific suggestions :-)

Regarding the camera body I’m using now… we can say I’m still trying to make art my primary source of income, so I couldn’t spend a lot, I opted for a D3200, cheap and somewhat crippled compared to the D80, but the sensor is waaay better in terms of sensitivity and resolution.

The choice comes from reading a lot of photography blogs and asking around, every photographer will tell you that it’s better to spend on lenses than on bodies… lenses last longer and let you use the camera in more ways and wider conditions, generally they have a much larger impact on your creations.

Other equipment I use are some few fast SD cards (if you’re shooting also videos or fast sequences), a remote trigger (IR or cord) for long exposures and multiple shots without vibrations, and some tripods… I have a few but lately I settled for a small low-end Manfrotto that is cheap, light, and small enough to fit in a backpack or hand luggage when flying.

Depending on your needs there are also very small but sturdy tripods that can easily fit in a medium-sized camera bag. Just choose one that is solid enough to not tip over when supporting your camera and lens – this seems banal, but it’s difficult to find such a thing if you really want the freedom to orient your camera as with a “real” tripod (always talking of not-too-long lenses).

Another useful option I have in all my lenses is a neutral filter for protection. In this way you can clean the filter, less sensitive and cheaper than the lens itself, it also offers a barrier against accidental impacts.

I also have a flash and a few other lens addons, we’ll talk about those in the future, when I’ll write about set-photography or taking pictures inside… I’m currently building an automatic turntable for product photography and the results are promising!

I hope to have given some useful infos, if you want some more details just ask in the comments.

If you’ve find this useful or you want to build some good karma and spread happiness, you can help me through my Patreon page (also by sharing it!)

Thank you!