Matericlook TheKitchen Urbex Art Photography Digital Painting

A new Urbex Art work!

I started from the elaborated set you can find here, then I proceeded by making it a digital painting, destroying all the detail I deemed unnecessary:

Matericlook Urbex Art: TheKitchen (Almost Done)

-Digital painting it’s controversial, mainly because of some cheap works done with automatic processes. Automatized painting is plain horrible, uniform and lifeless, seems more a filter than a true elaboration.

I do the whole process by hand on a graphic tablet, in this way it’s possible to control pressure, width, inclination, rotation, practically all the aspects of a real brush or tool. There’s also a bit more freedom in certain areas: it’s possible to have an infinte number of “tools” and configure each one.

The process is made faster by the possibility of having, with certain brushes, the starting color areas the same as the starting image, or to use that image as a quick reference.

That makes it easier to concentrate on brushstrokes shapes and direction and/or color control, giving a pretty wide range of possible looks to the final work. It’s also common to add (or remove) objects or details here and there, to recall the attention of the viewer to the “right” spots. –

As a next step I added back some textures and contrast in the highlighted areas, were the colors are stronger and the patterns beautiful.

I also removed a lot of light from the left door to give  amore “dramatic” light to the whole…

The digital painting process has been longer than expected because I wanted to reach some strong details impressions with few brushstrokes (digital), like the white speckle on the left-low quadrant and the window….

I really like the final look of that window, here’s a zoom-in (at half resolution, more or less):

Matericlook TheKitchen Window Detail Urbex Art Photography Digital Painting

I hope you liked it too!

 

If you enjoy my works, please consider supporting me Patreon – there are some crazy rewards! 😉

Digital Art, Photography, urbex

Urbex Art: TheKitchen

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3D Graphics, animation, Digital Art, Photography, Uncategorized, urbex

My Thunderclap campaign!

Please participate if you still haven’t, we’ll reach more like-minded friends! (it takes 5 seconds and of course it’s FREE):

http://bit.ly/ml-thunder

Thanks to all the supporters!

The campaign has been a success!

you can also share it! (http://thndr.me/dDdHRW)

The campaign will go off on May 12th at 11am PDT and you can find it HERE.

 

 

 

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MatericLook:  a Weird MetaLines_00 version - looping animation

That’s the weird version of MetaLines_00!!! #EmbraceTheWeird

…also the colors are animated along the normal angles, always in a cyclic manner….. Weird trippy style!

3D Graphics, animation, Digital Art

A Weird MetaLines_00

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MatericLook: MetaLines_00 looping animation

A looping micro animation, something looking a bit alien, but organic…

This time I used two sets of metaballs, animating rotation and scale on the geometries they follow.

Also the shader is animated, with one of the colors oscillating along the ramp that defines the circles thickness. It’s a ramp linked to the geometry normal and the viewing angle, so surfaces perpendicular to the viewing plane are opaque and white, while those “more parallel” are transparent/blaack.

Animation are all controlled sine and cosine trigonometric functions to keep everything perfectly looping and harmonic.

If you want more details let me know in the comments, and if you like my works you can help me create more through my Patreon page!

3D Graphics, animation, Digital Art

Looping animation: MetaLines_00

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MatericLook: HypnoCircles_00 looping animation

Another looping animation, this time I went for an hypnotic movement that makes the viewer dizzy :-)

I created the animation by distributing circles on the surface of a rotating sphere, then scaling them down according to their distance from the vertical plane cutting the sphere perpendicularly to the viewer.

There’s also a light (around 30°) rotation on the horizontal axis parallel to the viewing plane, interpolated and with its apex at half the total running time (150 frames).

Don’t stare too long, someone is really reporting dizziness after a minute or so…..

If you like my works you can help me create more through my Patreon page!

3D Graphics, animation, Digital Art

Looping animation: HypnoCircles_00

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MatericLook: Geoloop_00 looping animation

Looping animation: Another small and playful one as a GIF…

I like the unstable look given by the flickering and the “2D or 3D?” impression.

It’s very simple, I just deformed a geometry with a moving 3D noise field, the only other animated parameter being the deformation scale:

I started with a basic solid, a buckyball (combination of hexagons and pentagons, the name comes from Buckminster Fuller, that could be another subject for a talk on geodesic structures…), then mapped the vertexes positions to a noise field, moving across 1 axis with a 50 frames period (so each 50 frames the field is in the same exact position).

The same scaling is then multiplied by an animated value going from 0 to 9 across 24 frames at the start, the opposite at the end of the animation (149 frames total), so it will smooth out and make the animation looping. Animations are interpolated for smoother transitions.

I used a black and white not interpolated ramp, mapped to the surface normal angle, as shader color and opacity. It’s a simple black ramp, (0) getting totally white (1) at around 95%.

If you like my works you can help me create more through my Patreon page!

3D Graphics, animation, Digital Art

Another looping micro-animation: Geoloop_00

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Digital Art, Photography, urbex

MatericLook: Old Heater, A short story & Remains00

Remains00

Remains00

Old Heater:

“The only entry could be through a broken and very small horizontal window panel… the lowest one has some dangerous shards that it’s better to remove before crawling inside. It’s also good practice to take a look inside before just falling in…. and that’s a good idea, the floor is near and it’s a lot better to push myself in facing upwards, to not get stuck or hit with my legs the other glass panels.

There’s barely the space to push my torso in…. …holding my breath!…

In a few seconds I pass through, the room is huge, should have been a workshop or something similar. near the other end the darkness is almost complete, let’s go check it out…

The floor is almost empty, almost nothing has been left behind when the building was abandoned, only dust, dirt and the occasional rubble pile. The dark zone hides the remains of a demolished brick wall, behind that an innatural blackness surrounds everything, the light from my torch doesn’t penetrate… what?

Approaching the darkness I understand what’s going on: the whole area is covered in a thick layer of black dust, coal, probably… There are a pair of giant holes in the walls, it seems were furnaces. However the floor isn’t really visible, there are broken bricks covered by the black powder and I can clearly see at least a large hole that could be dangerous. In any case it doesn’t seem an area particularly interesting, I think it was carefully emptied years ago.

I go back near the entry point and explore the area there. There’s a wooden panel separating this from another section, it’s possible to push a kind of door, some nailed boards mounted on hinges, and pass through.

The other side is more “lively”, also abandoned, but probably less years have passed since someone was there. Other panels divide smaller sections, workbenches here and there, nothing else left behind except for a zone near a corner.

An old heater’s there, probably left after the plant was closed, and some kind of filter and regulator for an air compressor or some other type of gas tank.
Looking around is possible to see various other tubes and filters, near the abandoned sideboards lay some old hand tools.

Maybe the heater has been used by the person that lived in this space not so many years ago. It’s not electric, so he/she could have used it to protect himself from the freezing winters, common in this region. Under one of the workbenches thare’s a large shelf for tools, large enough to sleep on it… there are some shredded clothes stuffed inside… a sort of nest.”

 

If you like my works you can help me create more and get something in return through my Patreon page!

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