So, it’s finally snowing here….

MatericLook: SnowyDay_v000 by Francesco Perratone, Italy Photography and art

until now there’s not much here. It will not last long, maybe more further up the mountains.

Let’s hope so, it will be good to do some late snowshoes hiking, always a good practive for taking some nice winter photos!

Have a wonderful week, everyone!

Photography, update

Snowing! :-)

MatericLook: Celestial 00 wallpaper by Francesco Perratone, Italy Photography and art

Celestial 00


Here’s this month multiresolution wallpaper for my patrons, you can find the original article on Patreon here.

You can see part of the ceiling from the basilica, from the Sanctuary of Oropa.  The Ancient Basilica is where the statue of the Black Virgin is kept.

The Sanctuary itself is a beautiful place, many of my pictures come from there or from its surroundings, you can see it depicted in some of my works. Plus, many nice hiking trails and walks start right from the Sanctuary, it’s situated on the Alps, near where I live.

You can see more images and find more informations on the Sanctuary here.

The church ceiling itself is interesting because of the decorations and the white “stars”. The painted plaster is dotted (I think it was “hammered”, small parts were removed to produce the starred effect). That, combined with the different hue paints and the lights creates a very nice effect.

As a wallpaper it’s nice because of the black space for icons and stuff, and because of the framing that suggests a window “peeking” on another place.


Digital Art, Photography, wallpaper

February Wallpaper #11 – Celestial 00 – Oropa


VR and 360° photography and art


I’ve been absent for some time, mainly researching and testing in the fields of Virtual Reality (VR) and 360° photography… I’m now ready to share the first (decent) art experiment….

I took a 360 degrees picture of a nice sanctuary here in Italy (more images of the place here), from one of the top floor’s windows. I then applied some quick painting-like effects…. I had to modulate the type of strokes to retain more details where needed, mainly around the top church and its cupola.

In the image below it’s possible to look around by clicking+scrolling on a computer or by rotating your phone/tablet. The accelerometer permits to use the phone/tablet as a “window” through the portrayed place by reading its movements. The size of the image makes the file larger, it will take some time for it to load.

On the bottom right there should be an icon to switch to fullscreen mode, to better experience the view ;-).

Of course the best immersive result it’s obtained by using a (very cheap) VR viewer and your smartphone. A bit like being “right there” in the portrayed place. If you’re on a compatible device there should be a cardboard icon to switch to VR mode (also on bottom right)

The image and technique, something on VR and 360°

360° images, also called photospheres, have a high resolution because you must be able to “look around”, as if you’re inside the picture.

Each possible viewpoint has to be presented in a decent resolution. They’re also saved in a way that permits to retain all relevant information using standard image formats. It’s possible to do that thanks to a projection, that “deforms” the image and adapts it to a 2d space. Currently the main type of projection used is equirectangular.

This is what the saved image looks like (in very low resolution):


This is a monoscopic image (no real “3D” effect, at least for now), but it shows the potential and possibilities in that direction (VR and 360°).

All these aspects must be taken into account during the elaboration and painting of the image.

Until now the software and hardware are limited, especially if you’re an experimenter on a tight budget. I’m partially working with DIY tools and using complicated workflows.

I’ll create some more similar content, using both photography and 3d graphics….. let me know what do you think!

Digital Art, Photography, VR

VR and 360° art – Floating in a painting – Oropa


New works added to the shop!

Hello everyone! Following the suggestions from my patrons and my mailing list subscribers, I’ve just finished setting up a bunch of additional works in the shop. I also increased the font contrast, now it should be easy to read on a wide range of different conditions and screens.

You can take a look here , let me know what do you think. Of course if you find some errors, bugs or other problems, please also notify in the comments.

And of course, tell me which ones are the works you would like to see added next!

Thanks a lot!

The list of the work I just added:































Have a nice evening/day! :-)


From Freiburg (Germany), Martin’s Gate or Martinstor, one of the ancient city gates.

Hello everyone! I’ve just completed a few jobs that were absorbing me during the last weeks (mainly 3d animations and some electronic assembly for video recording and wireless transmission).

So…. I’m finally able to get back to MatericLook and some (art)works! Months ago I sent out a survey to my subscribers… During the next days I will implement some of the precious suggestions I received back, thanks!

MatericLook: Martinstor by Francesco Perratone, Germany Photography and art

Germany, Freiburg: Martinstor

-The Place

A few months back I visited a dear friend during a weekend… he lives in Alsace, so we had the opportunity to visit Freiburg im Breisgau, a beautiful city in the Southwest part of Germany, close to France and Switzerland. Freiburg is very nice, with a beautiful historical center. It’s the ideal place where to take a walk and have a look at the stunning squares, a merchant’s hall and various gothic buildings, and the cathedral.

-The Work

The shot I used for this work has Martin’s Gate (Martinstor) as a main subject, surrounded by beautiful historical buildings. The lovely geometries of the roofs and top floors give a nice perspective and direct the eye toward the open sky…

I started from an HDR photography (single shot), so I created a few variants, each one optimized to better present a specific part of the image, in terms of lights and shadows. I then used the various parts to assemble more (and nicer) variations.

Then I experimented on each one with some filters and digital painting. This time I used a lot of different digital painting techniques, fully manual but also automated. The latter are almost always unexciting because you have basically no control on the type of strokes and direction… generating, in my opinion, patterns too “uniform” and  uninteresting.

I wanted some specific effects I created during the painting. For example the lower parts of the buildings are “streaked”, following each building’s facade direction, to give a more dynamic shape. The sky at this point has a almost uniform “wormy” pattern. I wanted the clock face to look fragmented and a bit fluid, like if seen through a textured glass.

Here’s a detail of the final image (a bit less than half the final resolution). You can see different patterns and strokes all around:

MatericLook: Martinstor (detail) by Francesco Perratone, Germany Photography and art

I then identified all the parts I would like to have in my final image, proceeding to put them together (mostly through masking, to control how they overlap and dissolve into each other).

At this point I proceeded with the final steps… After some minor color and light corrections here and there, the lower part of the buildings needed some more darkening. I used a black painting “creeping” on them, following the painting patterns. Also the sky needed some movement through the dark/light “waves” in the middle-right. Plus some more chaotic patterns around the top and right border.

Last steps: some highlights/reflections accents on the gate rooftop. And slight modifications to all roofs’ tops to give them a twisted, more gothic and less perfect look. These also disrupt the shapes geometry and perspective alignment. I think it makes the work more interesting to look at.

And that’s all for now, I hope you’re enjoying the images and the description has been somewhat inspiring 😉


As (almost) all my works, this is available as a print on large canvas (limited to 10) or cotton paper (signed). If interested you can take a look at the shop. If it’s not available yet, you can contact me directly.

Here are some free works for download as wallpapers, as well as some animations to watch.

If you like this or other of my works, please consider supporting me on Patreon with 1$/month, or donate something through Paypal:

Thank you!



Digital Art, Photography

Germany Photography & Art – Martinstor in Freiburg

event, Uncategorized

Private Event and Performance report – 11/11/2016

Last week I participated as DoPe to a private exhibition/event hosted by a friend in his house.

A pair of works from DoPe (me and Paolo Dolci) were printed and exhibited in small wall structures made of metal and wood by paolo. I’ll post some pictures in a future update. We also presented one of our sphere animation as a projection, on a large icosahedron placed centrally in the main exhibition room.

The icosahedron was also built by Paolo and you can see it here, to have  a sense of scale:

MatericLook: DoPe Projection Icosahedron #0

Projection Icosahedron #0

The projected surface gave the impression of movement and continuous change, morphing and reshaping itself, with colors creeping around and geometric shapes rotating mechanically….

During the whole evening the event was accompanied by great ambient music created by Luca Bergero. He also executed a great live performance, using carefully prepared objects as sources for his sounds and music. You can contact him here: luca DOT

The music and ambient sounds, and also the guest’s voices were used to change, in realtime, the second projection. Its main theme is the sphere animation, plus a sequence of related artworks from DoPe.

The projection background is more or less visible, depending on the currently played audio frequencies. It’s a realtime video of Luca creating the audio and the rest of the animations and effects are composed on it. Colors and brightness are both influenced by the video (Luca’s movements). It’s possible to see his profile while he moves around, working on mixers and “cabled” objects – his musical instruments!

A wall acted as a screen and during Luca’s live exhibition I also worked “live” on some of the animations and colors.

You can see a short abstract here:

You can see the icosahedron at the bottom center, while the realtime-animated projection is on the right.

I will provide a nicer video as soon as I can get my hands on a friend’s footage. After some small editing work I should be able to present something more “structured”… :-)


Hello! lately I’ve been absent, due to a few overlapping projects as a freelancer… sorry about that. I couldn’t complete any new work, but I want to update you on what’s going on and throw some ideas around 😉

The freelancing projects I’m working on are (partially) related to graphics and the like, I’m speaking of 2D animation, 3D animation and some electronics (related to transmitting and recording video wirelessly).

BUT I’m also working on an art-related project with Paolo.  We’re creating a pair of “video” installations, one similar to a projeciton mapping on a real icosahedron:

(DISCLAIMER: the following pics and video aren’t nice, they’re purely for documentation purposes; also, you’ll find some light technical babble reading on)

MatericLook: DoPe Projection Icosahedron #0

A standard projector will cover half the icosahedron’s  shape. It will be placed in a room corner at a friend’s exhibition in November. I’ll use the faces and shape to create some interesting transitions and animations. Some of our previous animations, (mainly from the Spheres series) will be used as elements, as well as new things.

But the second, less defined part  is what I have more updates about: Paolo got an old film projector (Super Almo is its name). It was hand-operated and the light came from an old lamp…

We decided to restore and modify it, you can see some pictures here, showing the parts and the modifications. I wanted all changes to be reversible, so I mostly removed and substituted parts. The only “hard” change was done to the manual advancement handle…. you’ll see later why:

MatericLook: DoPe Projectior #0

MatericLook: DoPe Projectior #0

MatericLook: DoPe Projectior #0

MatericLook: DoPe Projectior #0

So the changes have been made to the lamp, replaced by a crude high intensity LED array. I added along the light path a “reflection cone” to optimize the light flux and reduce dispersion.

The back reflective dish wasn’t useful anymore because the LED are nicely directional, compared to a traditional lamp.

The projector also became A LOT lighter by removing an electric transformer, plus some switches and plugs. Now everything is powered by a refurbished PC power supply.

To the film advancement mechanism then…

Paolo had the idea of “motorizing” it and to somehow paint and draw on a transparent film to show our content… He sourced a (less)old cordless screwdriver, so I worked on a small, simple circuit piloted by a microcontroller (Arduino), constantly moving back and forth the film… enjoy!:

As you can see, “traditional” film isn’t making any sense because of the continuous lighting and speed.

Next we’ll experiment two different things, first to create some ad-hoc content (the painting/drawing I was speaking of, these will evolve along the length of the film roll, to take advantage of the optical effect).

Then I want to use the microcontroller to control the LED lights as a shutter. By turning them on and off pretty fast they should show a sequence of  full frames only. This approach will also require (probably) a finer circuit to control the motor (thus film speed).


I will keep you updated on this and other projects, let me know what do you think on the comments! Thank you!

PS one more thing: if you received and answered the survey you should get the small free print, if you haven’t already! Let me know when you get it and what do you think!




Update – ongoing project(s) #1 – projections and projectors