Hello, I’m currently working on some Urbex shots, but focusing on some Street Art & Graffiti materials… this one comes from the walls of an abandoned asylum in Italy.
The place is (or was?) full of beautiful art, inside and outside, on different buildings scattered around. The asylum had a nice park around it, now it’s more like a forest, slowly eating away the structures.
In case you’re wondering what’s the sign on the top right, it means more or less “Do not entry, dangerous construction”.
The shot has enough uniform colored areas (the brickwork) to be a useful wallpaper. In different resolutions and aspect ratios, it’s June wallpaper for my eligible patrons (on Patreon).
One more thing: I really like this piece, the light coming from above and the green tones of the ivy spreading to the colums. It’s possible I will do a more elaborated version for printing in the future (let me know if you would like to have it as a physical print too!)
PS if you’re the author of the depicted work, just let me know. I’ll be happy to put up a link/credits/have a chat!
An image from the Italian Alps. Shots used for the work were taken during a short hike to a mountain cabin near home, in north-eastern Italy: rifugio Madonna della Neve (“Our Lady of the Snow”). There’s a small chapel nearby dedicated to her.
You can have a look at the beautiful view from near the rifugio here …this time I wasn’t the one that took the 360 image 😉
…we’re near the end of the hike, a few minutes from the cabin. The sun is casting some interesting rays from behind the mountains:
Without the large watermark and in different (higher) resolutions, it’s also April 2017 wallpaper, for my Patreon supporters.
Here’s this month multiresolution wallpaper for my patrons, you can find the original article on Patreon here.
You can see part of the ceiling from the basilica, from the Sanctuary of Oropa. The Ancient Basilica is where the statue of the Black Virgin is kept.
The Sanctuary itself is a beautiful place, many of my pictures come from there or from its surroundings, you can see it depicted in some of my works. Plus, many nice hiking trails and walks start right from the Sanctuary, it’s situated on the Alps, near where I live.
You can see more images and find more informations on the Sanctuary here.
The church ceiling itself is interesting because of the decorations and the white “stars”. The painted plaster is dotted (I think it was “hammered”, small parts were removed to produce the starred effect). That, combined with the different hue paints and the lights creates a very nice effect.
As a wallpaper it’s nice because of the black space for icons and stuff, and because of the framing that suggests a window “peeking” on another place.
I’ve been absent for some time, mainly researching and testing in the fields of Virtual Reality (VR) and 360° photography… I’m now ready to share the first (decent) art experiment….
I took a 360 degrees picture of a nice sanctuary here in Italy (more images of the place here), from one of the top floor’s windows. I then applied some quick painting-like effects…. I had to modulate the type of strokes to retain more details where needed, mainly around the top church and its cupola.
In the image below it’s possible to look around by clicking+scrolling on a computer or by rotating your phone/tablet. The accelerometer permits to use the phone/tablet as a “window” through the portrayed place by reading its movements. The size of the image makes the file larger, it will take some time for it to load.
On the bottom right there should be an icon to switch to fullscreen mode, to better experience the view ;-).
Of course the best immersive result it’s obtained by using a (very cheap) VR viewer and your smartphone. A bit like being “right there” in the portrayed place. If you’re on a compatible device there should be a cardboard icon to switch to VR mode (also on bottom right)
360° images, also called photospheres, have a high resolution because you must be able to “look around”, as if you’re inside the picture.
Each possible viewpoint has to be presented in a decent resolution. They’re also saved in a way that permits to retain all relevant information using standard image formats. It’s possible to do that thanks to a projection, that “deforms” the image and adapts it to a 2d space. Currently the main type of projection used is equirectangular.
This is what the saved image looks like (in very low resolution):
This is a monoscopic image (no real “3D” effect, at least for now), but it shows the potential and possibilities in that direction (VR and 360°).
All these aspects must be taken into account during the elaboration and painting of the image.
Until now the software and hardware are limited, especially if you’re an experimenter on a tight budget. I’m partially working with DIY tools and using complicated workflows.
I’ll create some more similar content, using both photography and 3d graphics….. let me know what do you think!
A relaxing, bucolic image from Northern Italy.
I layered some effects and toned some areas to give a paint-like feel to the pic… It should convey calmness when put on your office screens, now that the holidays are gone! (At least here in Italy!) 😉
Also a forthcoming change could be perceived now that, after some work, the top of the trees look naked, with no leaves left…
I started from the elaborated set you can find here, then I proceeded by making it a digital painting, destroying all the detail I deemed unnecessary:
-Digital painting it’s controversial, mainly because of some cheap works done with automatic processes. Automatized painting is plain horrible, uniform and lifeless, seems more a filter than a true elaboration.
I do the whole process by hand on a graphic tablet, in this way it’s possible to control pressure, width, inclination, rotation, practically all the aspects of a real brush or tool. There’s also a bit more freedom in certain areas: it’s possible to have an infinte number of “tools” and configure each one.
The process is made faster by the possibility of having, with certain brushes, the starting color areas the same as the starting image, or to use that image as a quick reference.
That makes it easier to concentrate on brushstrokes shapes and direction and/or color control, giving a pretty wide range of possible looks to the final work. It’s also common to add (or remove) objects or details here and there, to recall the attention of the viewer to the “right” spots. –
As a next step I added back some textures and contrast in the highlighted areas, were the colors are stronger and the patterns beautiful.
I also removed a lot of light from the left door to give amore “dramatic” light to the whole…
The digital painting process has been longer than expected because I wanted to reach some strong details impressions with few brushstrokes (digital), like the white speckle on the left-low quadrant and the window….
I really like the final look of that window, here’s a zoom-in (at half resolution, more or less):
I hope you liked it too!
If you enjoy my works, please consider supporting me Patreon – there are some crazy rewards! 😉