MatericLook Photography Basics 1 Aperture
Photography, tutorial

Tutorial – Photography Basics, Every technical thing you need to know: APERTURE

APERTURE

First Photography Basics tutorial from the series! (intro and index here).

Aperture indicates how much light enters your camera. If you already know aperture you might want to skip to the animation showing everything #INaGIF, if you want to know what we’re talking about, go on reading :-)

There’s a diaphragm inside your camera lens that can be wide or narrow:

MatericLook Photography Basics 1 Aperture max

f min

MatericLook Photography Basics 1 Aperture max

f mid

MatericLook Photography Basics 1 Aperture max

f max

Here’s an animation showing the diaphragm opening and closing:

MatericLook Photography Basics 1 Aperture

 

Of course the math giving the f number has the diameter as denominator in a fraction, so basically:

High f -> Closed

and

Low f -> Open

 

f is usually indicated as f/value (for now let’s ignore the why), where “value” is a number, usually from around 3 to around 15 (limits can be higher and lower, depending on lens).

here you can see the effects of different f values in a series. Left part of the images is exactly as shot, the right part is corrected for measurement (top scale is cm, bottom is inches):

MatericLook Photography Basics 1 Aperture f/1,4

f/1.4

 

MatericLook Photography Basics 1 Aperture f/3,2

f/3.2

 

MatericLook Photography Basics 1 Aperture f/5

f/5

 

MatericLook Photography Basics 1 Aperture f/10

f/10

 

MatericLook Photography Basics 1 Aperture f/16

f/16

What can you easily see from the pics above?

LIGHT: the amount of light for low value of f is higher, so the image is lighter (the diaphragm is “more open”, so more light enters the lens and reach the film/sensor):

MatericLook Photography Basics 1 Aperture max

F/1.4

 

MatericLook Photography Basics 1 Aperture max

F/16

DOF: (Depth Of Field) is greatly reduced for low value of f. The area (defined by the distance, or DEPTH from the camera) in focus, is smaller and smaller for lower f values.

In the last pictures some elements are out-of-focus because they’re near the lens. Too much for it to be able to keep them in focus, at ANY f setting.

The amount of light and DOF can change for different lenses, depending on size and lot of other parameters, but all of them show this same general behaviour.

One f-stop corresponds to a single step, up or down, in your camera’s settings (so, for example from 5.6 to 8, or from 2 to 1.4). Each step will double or halve the pupil area and, consequently, the amount of light passing through the diaphragm.

So, to summarize this part,  here’s an animated recap:

MatericLook Aperture INaGIF

Aperture #INaGIF

More Light Caught <-> Less Depth Of Field <-> Lower f Value

or, if you prefer

Less Light Caught <-> More Depth of Field <-> Higher f Value

 

One last thing: most lenses have the maximum sharpness for subjects in focus at around f/10 or f/11,  but it really depends on each lens and it’s better to experiment and find it.

More info on Aperture on Wikipedia.

 

Please consider supporting my Patreon campaign for more tutorials and costom art!

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MatericLook Photography Basics 1 Aperture f/1,4
Photography, tutorial

Tutorial – Photography Basics, Every technical thing you need to know: INTRO

INTRO

Hi, this is a quick tutorial explaining the FEW things you need to know to take good pictures consistently. Not saying that you can’t get a nice shot when catching the phone while it’s falling…. it’s just that you cannot be sure you’ll get a nice photo each time :-)

I’ll keep the technical explanations to a minimum or I’ll oversimplify, to have you on track as quick as possible. So you can  go experimenting by yourself (that’s always the most important thing).

All the things I know are self-taught or I’ve learned when shooting (I used to have a video production studio years ago). Probably some things will not be perfectly accurate, I will go in depth with a more rigorous method and specific subjects in the future, maybe.

 

Even the most complex reflex camera has just a few controls you have to know before using it. Those are the basics for all Photography. Knowing those makes you also understand the basic working parameters of video cameras.

 

So here’s the two main parameters you need to control (or at least know about):

Aperture (F, F-stops, Diaphragm,….)

Exposure time (Shutter speed)

 

These are other very important things you should be able to change, if needed, and know about:

-ISO Sensitivity (ISO, film sensitivity,….)

-White Balance (Color balance, neutral balance,…)

-Focal Length

 

So you see, there’s not much… these are the parameters you have to experiment with in your camera. They’re usually available in non-reflex cameras also, while smartphones are more limited. Of course you have to put everything in manual mode.

I use manual mode almost always, switching to semi-auto (aperture- or shutter-piority) only if I don’t have the time to set everything by hand. That’s usually because something is moving or if, for some other reason, there’s little time to shoot.

I’ll publish the above parts during the next few days and link them above!

Please consider supporting my Patreon campaign for more tutorials and costom art!

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Mtskheta - 00

Mtskheta 00

 

Georgia images: A beautiful place called Mtskheta, the old capital of Georgia.

Main subject is Svetitskhoveli cathedral, on the hill in the background it’s possible to see Jvari Monastery.

The cathedral is strongly illuminated during the night, that makes the shot a bit “strange”, I had to actually turn the main building darker (pretty odd, in a nightshot), while keeping details on the facade to make it interesting.

The town is small and very nice with a lot of historical sites, the surroundings are interesting and beautiful, hidden monasteries in the mountains and woods.

If you want to help my art and get some exclusive works in return, here’s my Patreon.

Also you can find my shop here and some digital editions on Sedition Art.

Let me know if you like the image!

Digital Art, Photography

Georgia Images: Mtskheta Photography and Art

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MatericLook: CruxoMorph 00 looping animation

Another small looping animation as a GIF.

This time I like the fluid motion, liquid effect and the fake tridimensionality… in fact there’s no real 3d movement!

The geometric structure has been create with two overlapping metaspheres arrays, one with positive weights, the other negatives. The negative array is then animated thanks to a deformer, attracting and repulsing towards the center. The animation is based on a cosine function.

The material color is defined by the following simple ramp:

MatericLook: CruxoMorph 00 gradient

That’s mapped to the surface normal, as always.

If you want more info you can ask on the comments, I’ll be happy to explain more…

If you want to see more animations and give a sign of your appreciation please take a look at my Patreon page and consider making a small donation: http://bit.ly/mlPatreon. Thank you!

 

3D Graphics, animation, Digital Art, Uncategorized

Micro Looping Animation: CruxoMorph 00

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Matericlook TheKitchen Urbex Art Photography Digital Painting

A new Urbex Art work!

I started from the elaborated set you can find here, then I proceeded by making it a digital painting, destroying all the detail I deemed unnecessary:

Matericlook Urbex Art: TheKitchen (Almost Done)

-Digital painting it’s controversial, mainly because of some cheap works done with automatic processes. Automatized painting is plain horrible, uniform and lifeless, seems more a filter than a true elaboration.

I do the whole process by hand on a graphic tablet, in this way it’s possible to control pressure, width, inclination, rotation, practically all the aspects of a real brush or tool. There’s also a bit more freedom in certain areas: it’s possible to have an infinte number of “tools” and configure each one.

The process is made faster by the possibility of having, with certain brushes, the starting color areas the same as the starting image, or to use that image as a quick reference.

That makes it easier to concentrate on brushstrokes shapes and direction and/or color control, giving a pretty wide range of possible looks to the final work. It’s also common to add (or remove) objects or details here and there, to recall the attention of the viewer to the “right” spots. –

As a next step I added back some textures and contrast in the highlighted areas, were the colors are stronger and the patterns beautiful.

I also removed a lot of light from the left door to give  amore “dramatic” light to the whole…

The digital painting process has been longer than expected because I wanted to reach some strong details impressions with few brushstrokes (digital), like the white speckle on the left-low quadrant and the window….

I really like the final look of that window, here’s a zoom-in (at half resolution, more or less):

Matericlook TheKitchen Window Detail Urbex Art Photography Digital Painting

I hope you liked it too!

 

If you enjoy my works, please consider supporting me Patreon – there are some crazy rewards! 😉

Digital Art, Photography, urbex

Urbex Art: TheKitchen

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3D Graphics, animation, Digital Art, Photography, Uncategorized, urbex

My Thunderclap campaign!

Please participate if you still haven’t, we’ll reach more like-minded friends! (it takes 5 seconds and of course it’s FREE):

http://bit.ly/ml-thunder

Thanks to all the supporters!

The campaign has been a success!

you can also share it! (http://thndr.me/dDdHRW)

The campaign will go off on May 12th at 11am PDT and you can find it HERE.

 

 

 

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MatericLook:  a Weird MetaLines_00 version - looping animation

That’s the weird version of MetaLines_00!!! #EmbraceTheWeird

…also the colors are animated along the normal angles, always in a cyclic manner….. Weird trippy style!

3D Graphics, animation, Digital Art

A Weird MetaLines_00

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