MatericLook: PouringLights_00 by Francesco Perratone, Armenia Photography and art

 

This is a shot from Geghard Monastery in Armenia. This is the dome, seen from inside one of the churches constituting the complex.

The place is really nice and fascinating. The spear that wounded Christ was allegedly brought here by apsotle Thaddeus (currently stored in Echmiadzin). I will publish some works form the outside too 😉

The sculpted details geometry is complex and beautiful, I maniipulated the image a lot because I wanted to bring in some colors and give everything a painted and surreal look.

The light, coming from the top, is like a colored fluid, pouring in, bringing a vibrant life to the structure below. This is an aspect I wanted to highlight. So I worked on making the shadows more uniform and on giving the corners a “liquid” look. I kept the top area overexposed and saturated, but I gave it a watercolor and stained look. Also some of the lower decorations now look like drops by themselves!

 

As all my works, this is available as a limited print on canvas or cotton paper, if interested you can contact me.

Here are some free works for download as wallpapers and some animations to watch.

If you like this or other of my works, please consider supporting me on Patreon with 1$/month, you will receive exclusive works and you will be able to participate to the creative process!

Thank you!

 

Digital Art, Photography

Armenia Photography – PouringLights_00

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MatericLook: Watched 0 by Francesco Perratone, Armenia Photography Urbex and art

Hello everyone, back from my trip to Armenia, here’s a first related work.

A large abandoned soviet-era building in Jermuk, with a nice sculpture on the facade. It caught my attention, so I took a few steps inside.

At first it didn’t seem particularly interesting. Almost empty, with a relatively modern structure… but after reaching the middle of the ground floor the view is just great!

On both sides there are these very interesting statues, with series of 6 very large heads. A few of them have some lipstick or mustaches added by some “joking thug”.

The impression is definitely surreal. The grandeur of the building and the imposing visages offer a stark contrast from the crumbling stairs and flaking paint. The temperature adds to the feeling: it dropped at least 10 degrees upon entering the building. The cold suggests being inside a giant refrigerator fighting to freeze time, surrounded by a very warm  sun, overheating everything else.

THE BUILDING

From the few information I was able to gather, it seems the building was indeed built during the soviet era by USSR government. The faces inside represent Armenian heroes and fighters for freedom.

If anyone can provide more info regarding the building and/or the faces, I’ll be happy to include them. The construction is currently undergoing some kind of renovation, as there are some construciotn materials outside, so it will probably not last long in the current state.

THE WORK

Also here I want to stay on the edge between a picture and a drawing/painting. I made the flaking paint very visible, but the colors brilliant and saturated, to remind the life that was once here.

I focused on the faces and the geometric structure behind, making them stand out a bit. Also wanted to keep the darkest areas not completely black, but suggesting that something’s there.

I then experimented something: In these dark areas I created a look somewhat similar to stains and saturated watercolors, to further the distance from a photographic look. I also used some black fading strokes to highlight details, on both the faces and the structure. You can better appreciate those touches in the details shown below (half of the final work resolution):

MatericLook: Watched 0 -detail0 by Francesco Perratone, Armenia Photography Urbex and art

MatericLook: Watched 0 -detail1 by Francesco Perratone, Armenia Photography Urbex and art

 

If you like this or other of my works, please consider supporting me on Patreon with 1$/month. By doing so you’ll be able to participate to the creative process and suggest the kind of works you like the most! Thank you

Digital Art, Photography, urbex

Armenia Photography & Urbex – Watched 0

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MatericLook: Aberrantia 00 WQHD wallpaper art 3d graphics by Francesco Perratone

A new work, an half-organic city born from a demented mind: Aberrantia… residential living bulbs are surrounded by degenerate broken geometries and metallic structures….

Also available for free digital use in the download area as multi resolution wallpaper!

3D Graphics, Digital Art

3D graphics – a city born from madness: Aberrantia -00

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Uplistikhe 00 Georgia Art by Francesco Perratone - MatericLook

Images from Georgia: photography & art from Uplistikhe – a pre-Christian Georgian city.

Uplistikhe is a stone-carved cave city in central Georgia. It was an important political, religious and commercial center, especially in pre-Christian times and, later, during the occupation of Tbilisi by the Arabs (around 650 AD).

During its maximum expansion the city was inhabited by 20000 people, its importance declined until 1240 AD, when it was destroyed by Mongols.

During the pre-Christian era the Sun Goddess was worshipped in the temples of the city and the holes in the floors were probably used to store food and/or for the sacrifices to deities.

This city (and other similar cave cities in Georgia or other countries) are spectacular, with rooms, halls, even thrones carved in the stone…. the final example of subtractive manufacturing 😉

The artwork creation itself was interesting, the contrast in the image was extreme, the clear sunlight from the ceiling hole and the windows cast a molten-lava shape on the floor. The warm/cold color contrast is exaggerated, (less than expected) and it was present in the original image.

I’ve made the details from the light shapes and the patterns on the blue floor in the foreground the main “attractions”. The lines, shapes from the sculpted details in the darkness on the back are very interesting too. After some adjustments I brought them back from the shadows… they give a sense of depth and perspective.

The hint of a wide angle, combined with the colors and strong patterns gives, in my opinion, a dream-like aspect to the whole image, suggesting the solemnity of an ancient temple to forgotten gods.

 

Let me know your impression in the comments! 😉

 

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Digital Art, Photography

Georgia Photography & Art – Uplistikhe 00

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 Here’s the final version of my last 3D art animation, “Unstable Symmetry”

It’s an interesting mix of polygonal and generative art, a constantly transforming symmetrical shape.

I wanted the motion to be fluid but somewhat crystalline. I recorded some metallic sound and manipulated it to underscore that aspect…

I like the results, especially when listening through earphones.

A bit of compositing made the highlights glowing, it also enhanced their motion and shape.

 

It’s also the first animation with patrons credits… (my Patreon)

3D Graphics, animation, Digital Art

3D art animation: Unstable Symmetry

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Mtskheta - 00

Mtskheta 00

 

Georgia images: A beautiful place called Mtskheta, the old capital of Georgia.

Main subject is Svetitskhoveli cathedral, on the hill in the background it’s possible to see Jvari Monastery.

The cathedral is strongly illuminated during the night, that makes the shot a bit “strange”, I had to actually turn the main building darker (pretty odd, in a nightshot), while keeping details on the facade to make it interesting.

The town is small and very nice with a lot of historical sites, the surroundings are interesting and beautiful, hidden monasteries in the mountains and woods.

If you want to help my art and get some exclusive works in return, here’s my Patreon.

Also you can find my shop here and some digital editions on Sedition Art.

Let me know if you like the image!

Digital Art, Photography

Georgia Images: Mtskheta Photography and Art

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MatericLook: CruxoMorph 00 looping animation

Another small looping animation as a GIF.

This time I like the fluid motion, liquid effect and the fake tridimensionality… in fact there’s no real 3d movement!

The geometric structure has been create with two overlapping metaspheres arrays, one with positive weights, the other negatives. The negative array is then animated thanks to a deformer, attracting and repulsing towards the center. The animation is based on a cosine function.

The material color is defined by the following simple ramp:

MatericLook: CruxoMorph 00 gradient

That’s mapped to the surface normal, as always.

If you want more info you can ask on the comments, I’ll be happy to explain more…

If you want to see more animations and give a sign of your appreciation please take a look at my Patreon page and consider making a small donation: http://bit.ly/mlPatreon. Thank you!

 

3D Graphics, animation, Digital Art, Uncategorized

Micro Looping Animation: CruxoMorph 00

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